3D Carving (ZBrush)
London — 2024
Character Concept Assets | Digital Sculpting | World-building

This body of work presents a series of character concept assets developed through digital sculpting.
Each asset was independently initiated and created as part of early-stage visual exploration, focusing on form, proportion, and surface language rather than a finished project outcome.
The assets function as modular components for world-building and narrative imagination, similar to character assets used in game or virtual-environment contexts.
They support concept testing and visual development across fashion, spatial, and digital scenarios.

Motion & Facial Capture — 2D Interactive Visuals
Motion Capture | Facial Tracking | Real-time 2D Interaction

This project explores real-time two-dimensional visual interaction driven by motion capture and facial capture data.
Human body movement and facial expressions are mapped to graphic parameters, generating responsive visual compositions that change with gesture, posture, and expression.

Developed as a system experiment, the work focuses on testing input–output relationships and interactive visual behaviour rather than audio-driven or narrative-based outcomes.

3D Particles — Audio-visual Interaction
Particle System | Audio-driven Behaviour | Spatial Visual Logic

This project investigates audio-driven particle behaviour within a three-dimensional visual space.
Sound input is translated into particle movement, density, and spatial distribution, creating dynamic spatial visuals that evolve with rhythm and intensity.

Developed as a spatial system study, the work focuses on particle behaviour and audio–visual logic rather than a fully interactive or narrative-led outcome.