3D Carving (ZBrush)
London — 2024
Character Concept Assets | Digital Sculpting | World-building

This body of work presents a series of character concept assets developed through digital sculpting.
Each asset was independently initiated and created as part of early-stage visual exploration, focusing on form, proportion, and surface language rather than a finished project outcome.
The assets function as modular components for world-building and narrative imagination, similar to character assets used in game or virtual-environment contexts.
They support concept testing and visual development across fashion, spatial, and digital scenarios.